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Plan your next run

Build Planner and Calculators

Choose a class, adapt a starter allocation, and keep a link to your build.

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Start with an empty plan or load a 31-point community starter for any of the nine classes. Change talent ranks across the three trees, and note your skill and equipment choices. Share links include the plan and can be opened on another device.

Scope: The catalog includes 27 trees and 355 talents from the source version. The planner checks the 51-point budget, tree tier thresholds and confirmed exclusions. Listed prerequisite ranks remain unverified and are shown as warnings; equipment and race eligibility are not checked. Check current game tooltips before spending points.

0 / 51 points planned · 51 remaining

Talent trees

Tier requirements count points in earlier tiers of the same tree. Removing points cannot invalidate an unlocked higher tier. Talent data is from v0.129.0; translated text is supplied where compatible.

Talent validation

No known prerequisite or tier issues.

Skills and equipment

Record choices from your game. The planner does not check whether these choices are unlocked or available.

Ability damage and hypothetical comparison

Enter ability damage before the character damage multiplier, the current cooldown, and the final stats shown in your character panel. Compare them with a hypothetical change.

Compare a hypothetical change

Assume the entered percentages apply directly to the current ability. Actual upgrade cards also grant separate automatic damage growth, which this model does not include; later cards and other effects may stack differently. This is not a prediction of a specific card.

Normal hit: 100 · Critical hit: 150 · Average hit: 100

Enemies hit per cast: 1 → 1 · Current theoretical DPS: 20

Hypothetical cooldown: 5 seconds · Hypothetical theoretical DPS: 20 · DPS change: 0

Assumes the ability can critically hit, each listed hit lands, targets remain in range, and the ability casts immediately whenever ready. Average DPS is a long-run estimate; secondary effects, armor, rounding, and variable enemy counts are excluded. Enter your current cooldown, not an assumed sum of reductions.

Incoming damage and effective health

For a single known final damage-reduction percentage, estimate the damage taken and how much raw damage your health could withstand. Do not add separate reductions unless you know how the game combines them.

Damage taken per hit: 100 · Effective health against this damage: 1,000

Effective health assumes constant reduction, no healing, shields, avoidance, damage-over-time or other mechanics. In-game results can differ.

Sources and model

The v0.120 character-stat tooltip describes normal damage and critical damage multipliers; the ability reference uses a hit-and-cooldown model and assumes all hits land. These are estimates from the values you enter, not a full game simulation. Character stats source ↗ · Ability reference ↗

Data source and version

The nine 31-point allocations, 27 talent trees, rank effects, row positions and listed prerequisite names are from the Azeroth Survivors.app build calculator, which labeled its game data v0.129.0 when consulted on October 30, 2026. The game and its talents may change. These are starter allocations, not verified optimal builds. Calculators compare the hypothetical changes you enter; they do not predict automatic card growth or unknown stacking rules.

See the build examples, talent guide and equipment guide for more context.